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Cylinders falling from table in task4_v2_X

PostPosted: Sun 12. Oct 2014, 16:56
by mhorst
Hello,

in task4_v2_2 and task4_v2_3, the cylinders are initially spawned lying down, which causes them to roll of the table almost instantly. In case of task4_v2_3, it rolls so fast that the first image gazebo renders after start is the cylinder right before the table edge.
Any comments from the challenge hosts (or fixed scene files) are much appreciated :)

Greetings,
Moritz

Posted: Sun 12. Oct 2014, 16:56
by Advertising

Re: Cylinders falling from table in task4_v2_X

PostPosted: Mon 13. Oct 2014, 09:27
by fschmidt
we will provide a new package euroc-c2s1-scenes_1.0.10_i386.deb with updated versions of task4_v2_{2,3}.

those start-configurations where objects are in an already moving/rolling state won't appear in the final evaluation.

(the scenes were tested on a different host-system where the physics engine behaved differently)

thanks for pointing this out!