Regarding Task 6




Regarding Task 6

Postby proprentnerl » Mon 29. Sep 2014, 13:31

Hello,

is the linear table enabled in task 6? If not, do we have to consider the case that the conveyor belt is behind the robot when using the pan tilt cam?
Is it correct to assume that the next cube only spawns after the first one is picked up from the conveyor?

Tank you
Lukas
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by Advertising » Mon 29. Sep 2014, 13:31

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Re: Regarding Task 6

Postby fschmidt » Tue 30. Sep 2014, 10:27

yes, the linear table is enabled in task 6.
the conveyor belt will be somewhere above the table - the conveyor belt might be partly occluded by the robot in it's initial position (within the pan-tilt-viewport).
you can assume that the cube-drop-zone part of the belt will not be occluded by the robot in its initial position.

the next cube spawns roughly when the cube before would fall of the conveyor belt or when you call the
Code: Select all
/euroc_c2_interface_node/request_next_object
.
fschmidt
 
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Re: Regarding Task 6

Postby proprentnerl » Thu 2. Oct 2014, 08:00

some other questions:

will objects in task 6 always be made of only one primitve?
if so will the primitive always be a box? (cylinders could roll down from the conveyor)

When using the sample task, sometimes a cube would not completely come to rest on the conveyor belt, is that to be expected?

Thank you
Lukas
proprentnerl
 
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Re: Regarding Task 6

Postby fschmidt » Thu 2. Oct 2014, 11:39

as already mentioned in the "object variety"-post http://euroc.iphpbb3.com/forum/20112706nx57588/challenge-2-f4/object-variety-t12.html the object in task6 will not change.

the behaviour of the cubes on the belt at the final evaluation will be the same as it is in the already provided scenes files (and the upcoming ones).
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Re: Regarding Task 6

Postby proprentnerl » Thu 2. Oct 2014, 14:16

thank you totally forgot that.

looking forward to new scene files!
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