Cylinders falling from table in task4_v2_X




Cylinders falling from table in task4_v2_X

Postby mhorst » Sun 12. Oct 2014, 16:56

Hello,

in task4_v2_2 and task4_v2_3, the cylinders are initially spawned lying down, which causes them to roll of the table almost instantly. In case of task4_v2_3, it rolls so fast that the first image gazebo renders after start is the cylinder right before the table edge.
Any comments from the challenge hosts (or fixed scene files) are much appreciated :)

Greetings,
Moritz
mhorst
 
Posts: 4
Joined: Sun 12. Oct 2014, 16:14

by Advertising » Sun 12. Oct 2014, 16:56

Advertising
 

Re: Cylinders falling from table in task4_v2_X

Postby fschmidt » Mon 13. Oct 2014, 09:27

we will provide a new package euroc-c2s1-scenes_1.0.10_i386.deb with updated versions of task4_v2_{2,3}.

those start-configurations where objects are in an already moving/rolling state won't appear in the final evaluation.

(the scenes were tested on a different host-system where the physics engine behaved differently)

thanks for pointing this out!
fschmidt
 
Posts: 96
Joined: Fri 27. Jun 2014, 14:44


Return to Stage 1 - Simulation

Who is online

No registered users

cron